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Comment on Simon Tatham's Portable Puzzle Collectionparent

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As an aside, it really does feel like many games aren't about what they seem to be on the surface.

The SimCity series was less about building a city than it was about managing traffic.

SimTower was less about property management, and more about elevator management.

Factorio is less about building a factory, as it is about resource routing. Or, later, programming trains. Or later, god knows what, I haven't gotten that far.

Baldur's Gate III is less about defeating the BBEG through RPG mechanics, and more about choosing who to romance (Karlach).

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