1) they found it too complex for a game user interface, so they started to create a "GURPS-lite"
2) it was licensed from Steve Jackson Games, who didn't like the level of violence in the game. Thus began a fight over whether licensing even included veto rights on the entire game
So in the end, they tweaked their "GURPS-lite" further, named it "SPECIAL", and abandoned the licensing deal
Comments
Isn't Fallout based on GURPS?
It was meant to be, but:
1) they found it too complex for a game user interface, so they started to create a "GURPS-lite"
2) it was licensed from Steve Jackson Games, who didn't like the level of violence in the game. Thus began a fight over whether licensing even included veto rights on the entire game
So in the end, they tweaked their "GURPS-lite" further, named it "SPECIAL", and abandoned the licensing deal
https://web.archive.org/web/20151004175725/http://www.nma-fa...
Some people can't get over themselves.
Fallout 1 used GURPS in development, but Interplay lost the rights and they made their own system.
Video by producer, designer, and lead programmer Tim Cain on the conversion process: https://www.youtube.com/watch?v=kgPwfHXiBjw
My reading is that the author made a world and campaign in the Fallout style but implemented mechanics more like D&D.
I believe it wasn't ever, but there were paper adaptations that used GURPS as the base.
From what I recall is it was then they lost the license so they make SPECIAL
Did some digging and found this: https://www.enworld.org/threads/the-rpg-origins-of-fallout-p...