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Comment on Show HN: Volume rendering 3D data in Three.js and GLSLparent

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It's interesting to hear that Cpp is faster even though there is an overhead of moving data from WASM <-> JS/TS. I'm not yet ready to "take the leap" to learn Cpp + Metal + XCode + WASM because those are some big hurdles to jump through (especially just in my free time), but you do raise some good points.

I'm certain you could turn this knowledge into a blog post and help many more engineers who are silently struggling through this path. Self-studying graphics programming is tough!

It should pop up first on YouTube if you search "What is WebGPU Suboptimal Engineer", but I'll link it here[0] in case anyone else wants to watch it. (No need for you to actually fact-check it. I didn't mean to put random work on your plate on a Sunday haha.)

[0] https://www.youtube.com/watch?v=oIur9NATg-I

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