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Comment on WebGL: 80,000 particles

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I used particles pretty heavily in my (inneficient) WebGL game Up and Above: http://littlesquareblock.com/upandabove

It's not nearly as efficient as this demo, but it's at least a game. There are at least a dozen areas I could fix up to prevent the GC from going nuts if I was so inclined, but it works fine for most people.

Pretty neat game. WebGL is still a little clunky on Linux but I was still getting a playable framerate (but just barely).

Seem to work well here (under Arch Linux, Chrome dev channel, nVidia proprietary drivers)

Nice, I am an Arch user too :)

That's good to know. We get really bad performance on linux because of the AA I think.

core i3, 3Mb ram ubuntu 12.04 works nice. great job! thanks

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