I was playing thru the original Zelda game on an original NES for a bit. How to do some parts of the game came back instantly but then I needed to start looking up strategies and tips, much like I did back in the day, and I haven't played it much since. Nothing is pulling me back to play it, which I find is how my brain works with most video games that have a "solved" state that I reach. Replaying to the solved state a 2nd or Nth time isn't enjoyable for me, it might be for others.
I do like the nostalgia but for me playing something new or something that is replayable, like random loot based games that pull me in, is more enjoyable.
Today's graphics capabilities and therefore game physics capabilities are really wild but also there are trade-offs with 3D gaming and little nuances of the physics can creep into gameplay and cause issues. Having a character get stuck on a small step or rock or whatever leftover physics model can be really frustrating. That mostly didn't exist in old school 2D games, from what I recall.
The mechanics were much simpler but also didn't have massive room for errors/odd conditions to manifest like modern games.
Comments
I was playing thru the original Zelda game on an original NES for a bit. How to do some parts of the game came back instantly but then I needed to start looking up strategies and tips, much like I did back in the day, and I haven't played it much since. Nothing is pulling me back to play it, which I find is how my brain works with most video games that have a "solved" state that I reach. Replaying to the solved state a 2nd or Nth time isn't enjoyable for me, it might be for others.
I do like the nostalgia but for me playing something new or something that is replayable, like random loot based games that pull me in, is more enjoyable.
A Link to the Past remains one of my favorite games to this day. I consider pretty close to a perfect 2D adventure game.
Today's graphics capabilities and therefore game physics capabilities are really wild but also there are trade-offs with 3D gaming and little nuances of the physics can creep into gameplay and cause issues. Having a character get stuck on a small step or rock or whatever leftover physics model can be really frustrating. That mostly didn't exist in old school 2D games, from what I recall.
The mechanics were much simpler but also didn't have massive room for errors/odd conditions to manifest like modern games.
I have a goal to get through all the Zelda's. I'm stuck on Adventures of Link. It's really hard!