Fortuitously, the creators of "GUNDAM EVOLUTION" provided a timely notice about the game's end of service (EOS), affording me ample opportunity to start capturing game data packets
This is always one of the biggest issues with trying to make a private server. Ideally, we should be proactively capturing game data packets and archiving them for every game that has an online component, to ensure that somebody in the future will have that available if they're interested in developing a private server for whatever game.
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This is always one of the biggest issues with trying to make a private server. Ideally, we should be proactively capturing game data packets and archiving them for every game that has an online component, to ensure that somebody in the future will have that available if they're interested in developing a private server for whatever game.
I helped push someone to make this happen. Didn’t have enough free time myself. Glad to see it happen.
Projects like these are great stepping stones into learning how to code for younger kids and adults :)
Preserving packets. That would be an interesting internet archive software project