I'm indifferent to whether he's feeling wealthy after this. I'm surprised at the sales volume for what looks like a pretty generic game. Does this really look like a game that 50k people would buy to you? In early access? Are my priors so wrong on how what it takes to sell $100k of games?
To be honest, no. It does not look like a game 50k people would buy in early access to me. I would assume it has to be with some streamer playing his game [0].
Regarding your other question, I think that yes, you might have a high conception for what it takes to actually sell some games. Not to disparage on this other dev for example [1] because it sure looks like the games are well polished, but these games definitely look very unappealing to me and I'm pretty sure a lot of people as well. IIRC he talks about how people really have a fondness for specific topics in games and how one can leverage that.
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I'm indifferent to whether he's feeling wealthy after this. I'm surprised at the sales volume for what looks like a pretty generic game. Does this really look like a game that 50k people would buy to you? In early access? Are my priors so wrong on how what it takes to sell $100k of games?
To be honest, no. It does not look like a game 50k people would buy in early access to me. I would assume it has to be with some streamer playing his game [0]. Regarding your other question, I think that yes, you might have a high conception for what it takes to actually sell some games. Not to disparage on this other dev for example [1] because it sure looks like the games are well polished, but these games definitely look very unappealing to me and I'm pretty sure a lot of people as well. IIRC he talks about how people really have a fondness for specific topics in games and how one can leverage that.
[0] https://www.reddit.com/r/gamedev/comments/16p3v95/an_unexpec... [1] https://www.youtube.com/watch?v=JmwbYl6f11c