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Also prefer Zero-K. The economy system design results in better team games imo. Though obviously it's a lot less pretty.

I've never played much Zero-K, but from I understand the eco in BAR is truely exponential, after you get to the top of the tech tree and have a metal maker economy. It's an interesting design, since late game human becomes the bottleneck in expanding the eco, since exponential growth also means you have to increase your attention in managing it.

Zero-K from what I know has overdrive fusions, which isn't really exponential in the same sense.

In the end, both are great games.

Exponential is great; it ensures a reasonable end to the game. (A problem TA suffered.)

Also, when the games do last a while, it is truly amazing to watch. [1]

[1] https://www.youtube.com/watch?v=MIC_JMZKBkQ

It's limited by builds pace though

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