I don't think so? It's both things. It's not that hard to learn the rules well, and applying the rules well is also an advantage. I don't see a contradiction here. This is the case for many many games.
I assume you're not trying to optimize for the UX of an experienced player bullying a newbie.
Newbies should use a tutor mode! I just don't want the primary mode of the game to be watered down.
Do you not see the distinction? Do you disagree with it?
I do see the distinction you're drawing! And frankly, you've (belatedly, sorry about that) convinced me that chess is a poor analogy, for this reason.
Could you also grant others the same courtesy, and believe what they post about their experience with the game is true?
Yes? But where does that get us? I'm happy to grant you and others the courtesy of believing you when you say that you find the battle resolution rules super hard to figure out, but I also don't want the game's creator to think that everyone feels that way, and modify their game to be more boring and rote because of everyone commenting expressing that same feeling. Which is why I started out my first reply in this thread by saying that personally I think (some of) the changes you're proposing would be a bummer.
The thing I really can't relate to here is you arguing against simple QoL changes.
To me, what you think are "simple QoL changes" sound to me like "the official client of the game should include a cheat-bot", which is fine and all, I just think it would be lame and less fun that way. I just don't really want the game's client to tell you "that move totally sucks, are you sure you want to make it?".
Well, you did originally claim that the fun in the game was in avoiding blunders...
I didn't say that.
What challenge is being removed from you?
In all games, part of the fun is in figuring out what is going to happen when you do something. Having the computer tell me that ahead of time, so that I can then not do that thing if it sucks, is the challenge being removed from me.
Comments
I don't think so? It's both things. It's not that hard to learn the rules well, and applying the rules well is also an advantage. I don't see a contradiction here. This is the case for many many games.
Newbies should use a tutor mode! I just don't want the primary mode of the game to be watered down.
I do see the distinction you're drawing! And frankly, you've (belatedly, sorry about that) convinced me that chess is a poor analogy, for this reason.
Yes? But where does that get us? I'm happy to grant you and others the courtesy of believing you when you say that you find the battle resolution rules super hard to figure out, but I also don't want the game's creator to think that everyone feels that way, and modify their game to be more boring and rote because of everyone commenting expressing that same feeling. Which is why I started out my first reply in this thread by saying that personally I think (some of) the changes you're proposing would be a bummer.
To me, what you think are "simple QoL changes" sound to me like "the official client of the game should include a cheat-bot", which is fine and all, I just think it would be lame and less fun that way. I just don't really want the game's client to tell you "that move totally sucks, are you sure you want to make it?".
I didn't say that.
In all games, part of the fun is in figuring out what is going to happen when you do something. Having the computer tell me that ahead of time, so that I can then not do that thing if it sucks, is the challenge being removed from me.