From a digital historian perspective, I do like the idea of DRM that is just there temporarily to ensure the fat-head of sales before being removed... especially when there's an economic cost spurring companies to not keep it around indefinitely.
The flipside of that is companies not bothering to remove it and ceasing the payments to denuvo effectively making the game not exist anymore until someone is able to crack it, and very few people seem to be able to do so. Not that much of a stretch when you look at the amount of abandonware we have.
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From a digital historian perspective, I do like the idea of DRM that is just there temporarily to ensure the fat-head of sales before being removed... especially when there's an economic cost spurring companies to not keep it around indefinitely.
The flipside of that is companies not bothering to remove it and ceasing the payments to denuvo effectively making the game not exist anymore until someone is able to crack it, and very few people seem to be able to do so. Not that much of a stretch when you look at the amount of abandonware we have.