I "played" the tutorial (after trying a game without knowing anything, during which I appreciated the error messages as guidance, and was confused when I'd attack and lose, and my inner game designer was tickled by the ability to play nonsense words- lowers the barrier to play) and it didn't feel overlong or too sucky, though the "that's all the rules!" message at the end was welcome.
Still, a page of rules would be welcome, yes.
Comments
I "played" the tutorial (after trying a game without knowing anything, during which I appreciated the error messages as guidance, and was confused when I'd attack and lose, and my inner game designer was tickled by the ability to play nonsense words- lowers the barrier to play) and it didn't feel overlong or too sucky, though the "that's all the rules!" message at the end was welcome. Still, a page of rules would be welcome, yes.