Huge potential, it's annoying in a way that gets me to keep playing but maybe slightly too annoying- I have a couple suggestions that would change the gameplay a lot so feel free to ignore:
Attacks that lose when they are exactly 1 letter longer- if winning by 1 was too powerful, these could draw/stalemate, letting you fortify your position and potentially attack a turn later (giving your opponent a chance to fortify their position). It feels a bit cheap to not be able to spell out a word because the opponent blocks with a shorter word.
I also find myself trying to plan words but never getting the right letters - maybe you could add a view of the next 3/5 incoming letters to reduce the rng-ness and allow more planning.
Again, great job, I look forward to see how it progresses!
Comments
Huge potential, it's annoying in a way that gets me to keep playing but maybe slightly too annoying- I have a couple suggestions that would change the gameplay a lot so feel free to ignore:
Attacks that lose when they are exactly 1 letter longer- if winning by 1 was too powerful, these could draw/stalemate, letting you fortify your position and potentially attack a turn later (giving your opponent a chance to fortify their position). It feels a bit cheap to not be able to spell out a word because the opponent blocks with a shorter word.
I also find myself trying to plan words but never getting the right letters - maybe you could add a view of the next 3/5 incoming letters to reduce the rng-ness and allow more planning.
Again, great job, I look forward to see how it progresses!
Interesting suggestions, and thanks for the kind words! Definitely things to ponder :)