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Comment on Show HN: Truncate, a word-based strategy game

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Congrats, this looks awesome and I appreciate the thought and effort that go into defining a working game. That said, some comments:

1. Maybe (definitely maybe, not sure about this) highlight valid and invalid words on the board. It depends on the emphasis. The (scrabble?) dictionary is large and capricious.

2. The rules for battles seem counterintuitive: if you have an invalid word and a winning word, the invalid word loses, but if you have a losing word and a winning word, the winning word wins? And if your opponent has a winning word and a losing or invalid word, their losing/invalid word goes away, but their winning word stays (except any letters touching your placed tile) while if you have an invalid word and a winning word, your whole winning word goes away?

3. What happens in a battle between two invalid words?

Again, congrats, and especially on doing this in rust, it must be super-performant :-)

Thanks for the kind words!

On 1. — this is definitely the most common piece of feedback so far, so we'll certainly look into it.

On 2. — the battles rules are the most complex part of the game, since they have evolved through the play testing and battle analogies. Our intuition has been that an invalid attacker "sabotages" the battle, and makes the whole attack fail (i.e. an ineffective army rushing a position will often lose in its entirety). And a short-but-valid word is a competent soldier who just isn't strong enough to win on their own :) Possibly something for us to explain more in one of the tutorial/lore/explanation areas.

On 3. — defenders aren't even evaluated if the attacker fails, so the attacking invalid word is removed.

Thanks again, great feedback :)

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