Our current base list is the intersection of Wordnik's games wordlist and the SCOWL spellchecker — words in both are a definite yes, and SCOWL's capitalization helps us filter out acronyms and proper nouns.
This seems to cry out for a separate project to try to standardize a "wordlist for word puzzle games that doesn't mostly cater to scrabble pedants" :)
One thing that might help would be for the winning word, and all the other words involved, to be shown somewhere upon a battle's resolution, along with their definition (or lack thereof).
That exists, it's under the [i] button at the top right.
Incidentally, some buttons don't work for me. This [i] button won't toggle back to off, and the buttons in the "edit board" function mostly don't work - including "stop editing board".
Comments
Our current base list is the intersection of Wordnik's games wordlist and the SCOWL spellchecker — words in both are a definite yes, and SCOWL's capitalization helps us filter out acronyms and proper nouns.
We have done some manual massaging beyond that, but not much. Waiting for more feedback like this! You can see the current tranches of dictionary massaging here: https://github.com/TruncateGame/Truncate/tree/main/dict_buil...
This seems to cry out for a separate project to try to standardize a "wordlist for word puzzle games that doesn't mostly cater to scrabble pedants" :)
One thing that might help would be for the winning word, and all the other words involved, to be shown somewhere upon a battle's resolution, along with their definition (or lack thereof).
That exists, it's under the [i] button at the top right.
Incidentally, some buttons don't work for me. This [i] button won't toggle back to off, and the buttons in the "edit board" function mostly don't work - including "stop editing board".
Thanks!