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Comment on Show HN: Hypersplit – Like Infinite Craft but in reverse

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The Infinite Craft game was sending queries up to ChatGPT to make the new items, if I recall correctly. This one is happening so quickly it must be happening locally. Is that right? Is it using a local Javascript LLM?

It just has a giant database of concepts and their splits built-in. Most of the time it's pretty unnecessary to run an LLM (directly).

https://lantto.github.io/hypersplit/assets/index-DhIQc66H.js

Does it use ChatGPT thought? I thought Infinite Craft actually uses a fine-tuned LLama2 model.

I thought Infinite Craft actually uses a fine-tuned LLama2 model.

Yeah, it does.

Infinite Craft was only sending queries to ChatGPT when it encountered a new combination. Otherwise it was hitting a remote cache, and I think also a local cache before that.

I am assuming that this game can fully pre-load everything, as all splits are predictable.

There aren't any network calls; It's all pre-fetched and stored in the javascript file. The file itself seems to be tagged to the build, but it's in the ./hypersplit/assets/index-<ID>.js file.

There are no network requests when splitting, so I believe it's all local. Not sure a local LLM would be necessary if all the splits are deterministic and pre-computed.

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