I don't think it's nearly as simple as there not being enough bits. I think the structure of the model just isn't designed to effectively encode that sort of information. The average real finger is between other fingers, which is probably why generated hands sometimes end up with too many.
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I don't think it's nearly as simple as there not being enough bits. I think the structure of the model just isn't designed to effectively encode that sort of information. The average real finger is between other fingers, which is probably why generated hands sometimes end up with too many.