What cut did publishers take before Steam? Precisely. Can you and will you provide the service that Steam provides instead? What will it cost you? What will it cost another store? How will gamers know that those stores, maybe your own server, will not just disappear when you lose (commercial) interest? When dropping the game because you have three others you'd rather sell lined up?
Even big fish like EA and Ubisoft can't run their shops anywhere near the reliability that Valve provides. Sure, 30% isn't holy for me and I'm happy for Epic try and beat Valve, but so far, which is now nearly two decades, it's been worth very cent of the thousands of currency I've thrown Valve's way. Especially Proton is something I don't see anyone else do, and it's saves me money too.
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What cut did publishers take before Steam? Precisely. Can you and will you provide the service that Steam provides instead? What will it cost you? What will it cost another store? How will gamers know that those stores, maybe your own server, will not just disappear when you lose (commercial) interest? When dropping the game because you have three others you'd rather sell lined up?
Even big fish like EA and Ubisoft can't run their shops anywhere near the reliability that Valve provides. Sure, 30% isn't holy for me and I'm happy for Epic try and beat Valve, but so far, which is now nearly two decades, it's been worth very cent of the thousands of currency I've thrown Valve's way. Especially Proton is something I don't see anyone else do, and it's saves me money too.