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This looks really cool, but for HTML5 games to work well it really could do with these things:

1) support for hardware-accelerated rendering with canvas2D

2) support for hardware-accelerated WebGL

3) ability to turn off the extremely restrictive driver blacklists in Chrome (which will turn off hardware acceleration for ~50% of users, and is not necessary if building a desktop app)

Yeah, basically games really need hardware acceleration. I know they don't mention games at all but something like this is great for additional distribution platforms and monetisation, as long as it has hardware acceleration. Anyone know if it covers that?

It's based on Chromium so it's pretty likely it will support just about everything and even more.

My experience with other wrappers is that's not so, sometimes they're based on Chromium but don't support WebGL, the Web Audio API, etc. etc. I suppose wrapping Chromium is harder than you'd think.

I really wish someone would take over development of lov8 (http://code.google.com/p/lov8/).

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