Skip to content

Comment on How to generate uniformly random points on n-spheres and in n-ballsparent

Comments

There are plenty of things that are random, that are not uniformly random. The hardware RNGs that are used for physically based RNG are not uniform, including the great lava lamp wall or geiger counters, etc.

The problem is if you are doing something that requires uniform random values, and your random source is not uniform, then things will go wrong.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.