Which DX12 Ultimate features are missing from Vulkan?
They may be missing from Roadmap definitions, but that wasn't my point. Vulkan is often first for innovation being accessible / possible in some form, but DX12 is usually first for "platform standardization", loosely defined.
Your comment about languages even reinforces the point: there isn't really an ecosystem for language innovation on top of D3D12.
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Which DX12 Ultimate features are missing from Vulkan?
They may be missing from Roadmap definitions, but that wasn't my point. Vulkan is often first for innovation being accessible / possible in some form, but DX12 is usually first for "platform standardization", loosely defined.
Your comment about languages even reinforces the point: there isn't really an ecosystem for language innovation on top of D3D12.