Comment on Coding the anime "woosh" screen on AmigaparentComments−Findecanor2yAmiga sprites were also unlimited in height.BTW. On AGA (Amiga 1200, 4000 and CD32) each sprite could be 32 or 64 pixels wide but I don't think that feature was used much by games.
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Amiga sprites were also unlimited in height.
BTW. On AGA (Amiga 1200, 4000 and CD32) each sprite could be 32 or 64 pixels wide but I don't think that feature was used much by games.