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Comment on Coding the anime "woosh" screen on Amigaparent

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I have very vague memories from the time when Lemmimgs was released, something about the sprite/copper that allowed it to display those Lemmings efficiently. Of course the Atari ST had the exactly same game which puzzled me, though presumably it used brute force.

I think it's more likely it "just" had more colours, and possibly used a different graphics mode for parts of the screen. Lemmings strikes me as a game where the size and number both precludes using sprites for all of them, and where moving the Lemmings themselves shouldn't be computationally costly enough to be a problem.

Though the Amiga does allow changing the positioning of the screen over a larger bitmap, so e.g. panning the levels without much/any copying might have been an option? Doesn't require the copper, though.

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