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Comment on IOS app success is a lottery: 60% (or more) of developers don't break even

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This seems like as good a place as any to add my own experience. I wrote an iOS card game:

http://platinumball.net/hearts/

It has made me about ten thousand bucks to date.

Certain things I did seem to have helped a lot. For example, I nearly killed myself to make sure my app would be ready on iPad launch day. Being one of only a few native iPad apps at the beginning really boosted my sales for awhile.

Probably the worst thing I did wrong: It's not pretty enough. If there are any designers reading that would like to collaborate on a prettier follow-up app, my contact info is in my profile.

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