That's an optimistic way of looking at it. I like that perspective. However based on my experiences I feel the article is pretty accurate. I've had a couple of base hits and several more strikeouts. Although lottery is probably not the right term.
Keep in mind too that the top 40% of good and crappy apps looks more like the long tail. Not all 40% achieve "gold mine" revenue
To the original point of OMGPOP being almost out of business - the fact that they have other apps no one has heard of and one big success also supports the article's stats closer than not.
Comments
What's the percentage of crappy apps on the AppStore?
I'm sure that there are less than 40% of really good apps. So if 40% of the apps, including not-so-good ones break even, that's still a goldmine.
That's an optimistic way of looking at it. I like that perspective. However based on my experiences I feel the article is pretty accurate. I've had a couple of base hits and several more strikeouts. Although lottery is probably not the right term.
Keep in mind too that the top 40% of good and crappy apps looks more like the long tail. Not all 40% achieve "gold mine" revenue
To the original point of OMGPOP being almost out of business - the fact that they have other apps no one has heard of and one big success also supports the article's stats closer than not.