That test is very cool. A better test may be to count down from 10 lights changing and try to click exactly and time when the last one changes. Under perfect timing (no variation between each light lit) I would think the average person could get the last light much better than the 250ms I am getting on the rttest01 test.
Now, to expand this scenario, add random delay between each light. first 10ms, 15ms, 50ms, etc. Then see how well a person can click when that last light lights up. This could be a better test for measuring 'Human Response Time vs Jitter Delay' or what ever the appropriate term is that we inherently use subconsciously in FPS games.
Comments
That test is very cool. A better test may be to count down from 10 lights changing and try to click exactly and time when the last one changes. Under perfect timing (no variation between each light lit) I would think the average person could get the last light much better than the 250ms I am getting on the rttest01 test.
Now, to expand this scenario, add random delay between each light. first 10ms, 15ms, 50ms, etc. Then see how well a person can click when that last light lights up. This could be a better test for measuring 'Human Response Time vs Jitter Delay' or what ever the appropriate term is that we inherently use subconsciously in FPS games.