Comment on Carmack on why transatlantic ping is faster than pushing a pixel to the screenparentComments−klodolph14yBut the delay involved in rendering to the buffer is part of the delay under test. We are not trying to get the lowest latency possible with the hardware, we are trying to get the lowest latency that a game could conceivable achieve.
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But the delay involved in rendering to the buffer is part of the delay under test. We are not trying to get the lowest latency possible with the hardware, we are trying to get the lowest latency that a game could conceivable achieve.