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Comment on Epic Games CEO Likens Apple's Core Tech Fee to Unity's Disastrous Runtime Feeparent

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It's directly relevant to the tweet that mockingly said this scheme worked out so well for Unity. If Unity would have allowed developers to choose to stay on the old terms or migrate to the new terms, it might have ended differently for them. I am not passing judgement on either company, just on the idea that Apple will fail because Unity failed.

Especially when the tweet is a severe stretch of the truth or a straight up lie.

Did... did Apple just introduce the equivalent of Unity's runtime install fee... but for all iOS app developers in the EU?!

That answer to that question is without a doubt, "No" unlike what Tim is trying to say.

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