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To be fair, Cyberpunk 2077 took 500 people 11 years and 400 million dollars, and even then when it dropped it was barely in a playable state. It seems more fair to compare modern AAA games to movies than indie games, in terms of the cost and resources that go into them. Although with movies, they're actually finished when they release (George Lucas and Steven Spielberg notwithstanding.)

But as someone who can mess around with tilemaps all day but still can't work in Blender, or rig a model, or understand OpenGL or shaders, I feel your pain.

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