Skip to content

Comment on Rust-Written Linux Scheduler Showing Promising Results for Gaming Performanceparent

Comments

I think it's more because a game is very sensitive to jitter in CPU performance, and can reflect pretty well the responsiveness of the machine with a heavy load in the background. You can replace the game with scrolling a webpage, using slack during compile times, etc. With a game, you get a hard number (FPS) and a very visual indication of how well the load is doing (e.g. stuttering is very noticeable and is a pretty good indicator). So the game is not the point, it's IMHO a visualization of the effectiveness of the scheduler.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.