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Comment on Rust-Written Linux Scheduler Showing Promising Results for Gaming Performanceparent

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This is such a core idea that as you find it really surprising how much it gets overlooked.

IMO, another important aspect of rewrite is that it's usually pretty easy to get 70% of the functionality for 40 % of the work. But as one approaches 100% feature parity , plus handling all the corner cases, the transition from prototype to production ready things equalize pretty fast.

Not to mentioned the unknown unknown that the new language might also bring.

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