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Comment on Rust-Written Linux Scheduler Showing Promising Results for Gaming Performanceparent

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is doing a lot of heavy lifting here.

Yes, but the environment for this specific program is the linux kernel, where most of the high level libraries for data structures already exist in C already, and the Rust code is pretty constrained due to the existing limitations. A lot of, what I assume to be, data structure fanciness in Rust comes through non standard crates, and the kernel doesn't allow that as far as I remember.

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