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Comment on Rust-Written Linux Scheduler Showing Promising Results for Gaming Performanceparent

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a Linux scheduler written "during Christmas break, just for fun", is better that the current one.

...with certain workloads

i.e. it might be a bit better in a few specific cases, but a bit worse in a large number of more common workloads.

Not that I'm trying to take anything away from the work - getting on par with the well-tuned-over-many-years scheduler for any workloads is an impressive feat. But saying it's "better than the current one" without the caveats made by the original author is oversimplifying to the point of being misleading, I think.

given the video literally showcases how to change the scheduler at runtime while the game is running, it's actually great. imagine Steam loading a new scheduler when a game starts? this way we could all the time run the best scheduler for the workload without issue.

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