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Comment on Rust-Written Linux Scheduler Showing Promising Results for Gaming Performance

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I would like to stem a little bit of sentiment here.

I can write a toy program that saves files to disk much faster than notepad.exe, but this is a consequence of making fewer decisions and handling fewer edge cases.

It's trivial to make fast software, especially toy software, but they tend not to survive practical applications without becoming as slow or slower than the systems they originally mimic.

That said: that it works is really cool.

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