I really appreciate that you provided a bunch of screenshots of the in-progress development. Graphics programming is very challenging, and it can be frustrating to feel like you've spent multiple days just rendering glitch art. It's always good to show others how much we struggle even if we're experts :)
Having recently implemented a subset of opentype kerning, I can only imagine how stressful it was to implement the whole core truetype spec...
That's really kind feedback, thank you! I'm glad people seem to be enjoying them.
It's also reiterated the importance for me to take screenshots as I go. For many/most projects, these intermediary and bugged out results are gone as quickly as they come if I don't make an effort to persist them.
Comments
I really appreciate that you provided a bunch of screenshots of the in-progress development. Graphics programming is very challenging, and it can be frustrating to feel like you've spent multiple days just rendering glitch art. It's always good to show others how much we struggle even if we're experts :)
Having recently implemented a subset of opentype kerning, I can only imagine how stressful it was to implement the whole core truetype spec...
That's really kind feedback, thank you! I'm glad people seem to be enjoying them.
It's also reiterated the importance for me to take screenshots as I go. For many/most projects, these intermediary and bugged out results are gone as quickly as they come if I don't make an effort to persist them.