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Comment on Ask HN: How to teach a high-school CS course?

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Build to something tangible, such as a basic video game (minesweeper, tic tac toe, etc.). To get from zero to there will cover a lot of concepts. Begin the course by saying by the end of it, you will be able to build this yourself: [show the game]. Then have each lesson relate to the end result, little by little.

Thank you! Yes, I think tangible projects are a really strong approach - I'm trying to figure out a suite of realistic projects, so students can choose the one they most respond to.

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