Skip to content

Comment on Show HN: I'm open-sourcing my game engineparent

Comments

Scaling can indeed become a consideration, especially with a large number of connections. In our case, we've optimized our backend to handle a substantial number of concurrent connections efficiently. Also, each game is limited to 64 players max, although we tested up to 100+ connections and didn't notice any performance issues. Each game runs in isolated containers.

AboutSource Built by g1lg1l

Hackerly is an independent reader for Hacker News, built on the public HN API. Not affiliated with Y Combinator.