Comment on Show HN: I'm open-sourcing my game engineparentComments−Kiro2yI get the feeling that the bottleneck in most IO games is the IO (no pun intended, the genre name comes from the TLD), which makes Node a good choice.
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I get the feeling that the bottleneck in most IO games is the IO (no pun intended, the genre name comes from the TLD), which makes Node a good choice.