Comment on Show HN: I'm open-sourcing my game engineparentComments−deadbabe2yIt isn’t trivial to just split up a game into múltiple worker threads and keep everything in sync. With Go, it’s much easier.−holografix2yCan you expand on the low hanging fruit of splitting a game into multiple goroutines?What lends itself well to this?−deadbabe2ygoroutines
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It isn’t trivial to just split up a game into múltiple worker threads and keep everything in sync. With Go, it’s much easier.
Can you expand on the low hanging fruit of splitting a game into multiple goroutines?
What lends itself well to this?
goroutines