Comment on Splatter Image: Ultra-Fast Single-View 3D ReconstructionparentComments−a_t482yCollision geometry is also generally triangles or other primitives.−andybak2yBut only because we generally are starting with a mesh and creating a low-res collision mesh from that reuses existing tooling. Mesh colliders aren't terribly ideal. You need a lot of triangles. SDFs can be a better choice in some cases.
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Collision geometry is also generally triangles or other primitives.
But only because we generally are starting with a mesh and creating a low-res collision mesh from that reuses existing tooling. Mesh colliders aren't terribly ideal. You need a lot of triangles. SDFs can be a better choice in some cases.