See my comment above about meshes. Games should adapt to new representations, not the other way round.
What do games need? Relighting, animation, collision. All of these can be done with non-mesh objects. At the moment it's all in it's infancy compared to conventional 3d but it won't stay that way for long.
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See my comment above about meshes. Games should adapt to new representations, not the other way round.
What do games need? Relighting, animation, collision. All of these can be done with non-mesh objects. At the moment it's all in it's infancy compared to conventional 3d but it won't stay that way for long.