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Comment on Splatter Image: Ultra-Fast Single-View 3D Reconstructionparent

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Hard edges are a challenge right now.

Thinking in 2D for a second, to get a nice crispy edge, you need a long and opaque splat to mark the boundary. Sometimes the long splat could wisp off leaving fuzzy artifacts.

Take this example: https://www.shadertoy.com/view/dtSfDD

Peyman Milanfar [1] suggested using bump functions instead. Bump functions would allow you to specify cut off intervals but still make the whole function smooth and continuous (good for my gradient optimization freaks)

1: https://x.com/docmilanfar/status/1719584410348204233

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