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Comment on Half-Life HeadCrab Zombie Rendered in WebGL w/ animationparent

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I definitely agree with you. One of the hurdles (from what I can understand) is that not many of the WebGL frameworks support robust physics and collision detection (Fundamental to any 3D game). This is being addressed however, most recently by the CubicVR WebGL framework, which you can see an example of in their 'Physics Vehicle Truck Heightfield Demo' http://www.webgl.com/2012/03/webgl-game-demo-cubicvr-physics...

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