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Comment on Show HN: Our flight sim for iOS: Infinite Flight

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Looks very good. Any plans to come to Android? Will get it if you do :-)

kpaoOP

We might do it later this year but we have no timeline yet.

Maybe that 1% platform specific code is a big 1%? :)

Gives me a warm fuzzy feeling to see c# running everywhere.

kpaoOP

Well, if you exclude MonoGame, most of the platform specific code is some window handling (showing messages boxes). The accelerometer, touchpanel, etc... is all handled by MonoGame and even though we contributed to it, it's not technically the core of the flight sim. That's what I counted in the 100% :)

For the UI, it's a custom toolkit we built on our own, so it's 100% similar for both platforms.

I'll second that.

Watched the video and i'd buy it in a heartbeat.

kpaoOP

Two things that keep us from going on Android today:

- We've been porting/optimizing for the last 5 months, we'd like to code a few features :)

- Android fragmentation is scary

I think a lot of the Android fragmentation talk is just fear-mongering in all honesty. If you pick a few flagship Android devices - Galaxy Tab + Motorola Xoom (for tablets) and Samsung S2 + HTC Desire (for phones) - I think you'll be ok. Just make sure you specify which devices are specifically supported and add more as you get feedback. The Android store lets you specifically target certain hardware and over the many years of using an Android phone, I've only had 1 app not work on my phone. I had paid for it, so I refunded the purchase, the app was deleted - no issues :-)

Still, I appreciate the concerns and I also appreciate the desire to implement new features. Bug fixing is no fun. If you do release it for Android though, make sure to post on HN. :-D

kpaoOP

Yeah, that's pretty much the plan, only support the big devices. That also gives us an excuse to buy them all (who doesn't like unboxing a new toy :)

We'll probably get to it later this year, my main phone is a Galaxy Nexus and I'm bummed to not be able to fly with it :P

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