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Comment on Three.js/Ammo.js Quake 3 Physics Test

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I saw the FPS graph and was about to close it, because I thought there was nothing more happening. Add a "Map loading" indicator or something like that.

Yeah Three.js is a bit strange like that. It loads all textures asynchronously but doesn't provide a (built in) way to have any kind of loading indicator, so for a lot of the demos until they are fully loaded you just see a blank screen. The car demos are a great example of this: http://mrdoob.github.com/three.js/examples/webgl_materials_c...

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