Comment on Gsplat: CUDA accelerated rasterization of gaussians with Python bindingsparentComments−speps2yIt was probably similar to UE5's Nanite, definitely possible 10 years ago with custom tech and very constrained assets.−HellDunkel2yDefinitly not. It was just a sparse voxel engine with model instancing. Didn‘t go anywhere and for good reason. Nanite does build on some very advanced and creative poly reduction tech and adds streaming to take it to the next level.
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It was probably similar to UE5's Nanite, definitely possible 10 years ago with custom tech and very constrained assets.
Definitly not. It was just a sparse voxel engine with model instancing. Didn‘t go anywhere and for good reason. Nanite does build on some very advanced and creative poly reduction tech and adds streaming to take it to the next level.