In a roundabout way BASIC on those machines is like modern high-level languages.
Slow and inefficient for sure, but most of the magic is happening directly at the hardware level (sprites, memory-mapped IO, etc.), so there's a surprisingly large amount of stuff you can do with very acceptable performance.
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In a roundabout way BASIC on those machines is like modern high-level languages.
Slow and inefficient for sure, but most of the magic is happening directly at the hardware level (sprites, memory-mapped IO, etc.), so there's a surprisingly large amount of stuff you can do with very acceptable performance.
That's actually really insightful somehow.