I've played with Trigger.io's Forge and can tell you as far as crashes and debugging, they provide a webservice that your app can report to, and you can monitor it in real time. That being said...
After playing with Trigger (or Forge is the actual product) I was rather disappointed.
somethings I've observed:
1) Forge is NOT free - You have to pay $50 A MONTH to remove their branding. Which is a big splash screen that is shown for about 3 seconds when the app is launched. This producing a terrible waiting period (not sure if they are doing work in the bg) but it defiantly doesn't feel as snappy as it could. Am I'm not paying $50 to find out.
2) I saw nothing that supports their claim 5x performance than phonegap. I've built a fair share of native and web wrapper apps. If anything it was a little laggy'er.
3) It's early in its life, many features are actually not cross platform. Many things only working in android or iOS.
I;m still sticking with phonegap. It's a way more mature system. And its Fee.
Trigger.io looks very nice but I totally agree with you, the 50$/month is really a huge issue for indie dev who just want to play around with iPhone app making.
You can't just release an app with a huge ad at each start, even if it's just for fun :/
I'll definitly take a closer look if you release more interesting pricing tiers for us.
Your product look awesome, and well documented.
Too bad there's not a simple way to test iOS apps on Windows (not your fault, of course ^^)
So if I make an app, and release it to the app store, and then cancel my account with Trigger, a splash screen starts when my users that already downloaded the app start it?
No, users who have already installed the app get the same experience as when they originally downloaded it.
And there's nothing automatic in our wrapper that 'calls back' to trigger.io and modifies the user experience based on that. We simply ask that if you continue distributing the app in the app stores that you pay the appropriate tier.
Comments
I've played with Trigger.io's Forge and can tell you as far as crashes and debugging, they provide a webservice that your app can report to, and you can monitor it in real time. That being said...
After playing with Trigger (or Forge is the actual product) I was rather disappointed.
somethings I've observed: 1) Forge is NOT free - You have to pay $50 A MONTH to remove their branding. Which is a big splash screen that is shown for about 3 seconds when the app is launched. This producing a terrible waiting period (not sure if they are doing work in the bg) but it defiantly doesn't feel as snappy as it could. Am I'm not paying $50 to find out.
2) I saw nothing that supports their claim 5x performance than phonegap. I've built a fair share of native and web wrapper apps. If anything it was a little laggy'er.
3) It's early in its life, many features are actually not cross platform. Many things only working in android or iOS.
I;m still sticking with phonegap. It's a way more mature system. And its Fee.
Trigger.io looks very nice but I totally agree with you, the 50$/month is really a huge issue for indie dev who just want to play around with iPhone app making. You can't just release an app with a huge ad at each start, even if it's just for fun :/
Thanks for the feedback. We definitely want to support indie devs, and will add tiers to reflect that soon.
Our current pricing is more targeted at enterprises, web dev studies and funded startups.
I'll definitly take a closer look if you release more interesting pricing tiers for us. Your product look awesome, and well documented. Too bad there's not a simple way to test iOS apps on Windows (not your fault, of course ^^)
So if I make an app, and release it to the app store, and then cancel my account with Trigger, a splash screen starts when my users that already downloaded the app start it?
No, users who have already installed the app get the same experience as when they originally downloaded it.
And there's nothing automatic in our wrapper that 'calls back' to trigger.io and modifies the user experience based on that. We simply ask that if you continue distributing the app in the app stores that you pay the appropriate tier.