Specifically, I would love to hear about more games that actually reward role playing.
In Disco Elysium, you adopt beliefs ("thoughts" in your "thought cabinet") and then are rewarded for choosing dialogue and performing actions consistent with those beliefs. You can have a wide variety of experiences with the same exact story in DE based on the beliefs you choose and adhere to.
The art, writing, and worldbuilding in DE is excellent but what really sets it apart for me is that actual and literal role playing.
There are plenty in the sense that there are many games with morality scales that reward your participation, I think they are sometimes called red/blue morality in a derogatory sense? Superjerk vs jesus, force lightning vs whatever bargain bin replacement the light side gets.
In a lot of other games the reward for roleplaying is getting to roleplay. But thinking about it from another perspective, games where the mechanics reinforce and contextualize that, you might like Caves of Qud for the reputation system, Tyranny because the whole thing is just framing for the kind of role you'd play in this particularly fantastical setting, and Fallout New Vegas because its fun going into it with a character or concept in mind and just going nuts with it.
None of them come close to DE in what I understand you to be looking for, we could only be so lucky.
Thank you for the suggestions! I will slowly check them out... a friend of mine worked on Fallout:NV! Can't believe I've never played.
None of them come close to DE in what I
understand you to be looking for, we could only
be so lucky.
I was hoping that some games would, quite frankly, simply ape Disco Elysium's thought-cabinet mechanic to an extent!
I'm surprised they haven't, especially considering DE's success, particularly with indie fans and creators. I thought DE might spawn sort of a mini-genre.
Comments
I second this request.
Specifically, I would love to hear about more games that actually reward role playing.
In Disco Elysium, you adopt beliefs ("thoughts" in your "thought cabinet") and then are rewarded for choosing dialogue and performing actions consistent with those beliefs. You can have a wide variety of experiences with the same exact story in DE based on the beliefs you choose and adhere to.
The art, writing, and worldbuilding in DE is excellent but what really sets it apart for me is that actual and literal role playing.
There are plenty in the sense that there are many games with morality scales that reward your participation, I think they are sometimes called red/blue morality in a derogatory sense? Superjerk vs jesus, force lightning vs whatever bargain bin replacement the light side gets.
In a lot of other games the reward for roleplaying is getting to roleplay. But thinking about it from another perspective, games where the mechanics reinforce and contextualize that, you might like Caves of Qud for the reputation system, Tyranny because the whole thing is just framing for the kind of role you'd play in this particularly fantastical setting, and Fallout New Vegas because its fun going into it with a character or concept in mind and just going nuts with it.
None of them come close to DE in what I understand you to be looking for, we could only be so lucky.
Thank you for the suggestions! I will slowly check them out... a friend of mine worked on Fallout:NV! Can't believe I've never played.
I was hoping that some games would, quite frankly, simply ape Disco Elysium's thought-cabinet mechanic to an extent!I'm surprised they haven't, especially considering DE's success, particularly with indie fans and creators. I thought DE might spawn sort of a mini-genre.
I think what makes Disco Elysium stand out is how much it encourages playing a quirky character.
It's possible to play a "boring cop" or a "sorry cop". But the game portrays that the character you're playing was ... not really that.