Comment on The Box: Amazing demo using Sprite3D.js and CSS 3D TransformsparentComments−recursive14yI was under the impression that z-fighting was a result of floating point rounding errors when two depth values are very close together. The clipping errors I'm seeing don't seem to be correlated with surfaces that are very close in depth.
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I was under the impression that z-fighting was a result of floating point rounding errors when two depth values are very close together. The clipping errors I'm seeing don't seem to be correlated with surfaces that are very close in depth.