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Comment on Show HN: Hypersprawl – a metaverse with 4 spatial dimensionsparent

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I decided to go with webxr to make it as accessible as possible. I am planning to buy a quest 2 as a travel kit, and was hoping that WebXR would work also on standalone quest. If that is no the case, I guess I need to build also some other versions, then.

Meta have their own chromium fork in the Quest models and it is one of the better WebXR implementations so should actually be easier than getting it to work on a PC in VR mode. That said I saw you used Unity with the DePanther export tool and that is unfortunately not as great a fit as it could be if Unity took the Web and XR more seriously which they just don't. I was hoping Apple's announced support in Safari would help but seems to have had the opposite effect on Unity since they are only concentrating on the native app development partnership which makes sense but it's not good news for WebXR in general.

PS- If you're interested there is a dev community https://discord.gg/WebXR

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